BIO & EXPERIENCE

EXPERIENCE

 

Rigid Soft Studios, Stockholm — 3D Artist, Intern

Internship as part of Future Games. Created Props and weaponry for the game Lifeless. Assisted in R&D for Optimization and improved pipeline for assets.

 

Ludosity Learning, Skövde — 3D Artist

Created assets for the Educational prototype Cloud Islands.

 

 

Dreamcraft Entertainment, Skövde 3D Artist/Part owner/Community Manager

Responsible for the majority of all 3D assets for props and buildings, excluding texturing work.

 

EDUCATION:

 

Future Games, Stockholm

YH education broadly focused on 3D art and game development. Multiple projects in cooperation with the school's game designer courses.

 

Download Full Resume

ART DRIVEN APPLICATIONS:

  • Autodesk Maya: Good
  • Blender: Very good
  • Zbrush: Good
  • Adobe Photoshop: Very Good
  • Substance Painter: Very Good
  • Quixel Suite: Good

 

GAME ENGINES

  • Unreal4: Very Good
  • Unity3D: Very Good