OLDER PROJECTS

 

 

Information:

 

Release: 2012

 

Company: Dreamcraft Entertainment

 

Position: Part owner, Enviromental Artist, Marketing and community manager

 

Platform: PC

Engine: Unity 3D

 

I had a part of 90% of the environmental props, along with minor texture work.

 

 

 

 

Information:

 

Release: 2013

 

Company: Triolith

 

Position: Intern (4 months) Enviroment, Weaponry and equipment artist.

 

Platform: Android/IOS

Engine: Unity 3D

 

Redid all Texture assets for the procedual level system. Assisted in creating equipment and weaponry for the main character, along with creating some of the bossplatforms seen in chapter 2