Release: 2012


Company: Dreamcraft Entertainment


Position: Part owner, Enviromental Artist, Marketing and community manager


Platform: PC

Engine: Unity 3D


I had a part of 90% of the environmental props, along with minor texture work.







Release: 2013


Company: Triolith


Position: Intern (4 months) Enviroment, Weaponry and equipment artist.


Platform: Android/IOS

Engine: Unity 3D


Redid all Texture assets for the procedual level system. Assisted in creating equipment and weaponry for the main character, along with creating some of the bossplatforms seen in chapter 2