3D Artist
2012
Set in a small Scandinavian village, where nothing is as it seems. Follow along in the town's history and mysteries as Arthur learns about his father's sudden demise.
I was responsible for props and enviromental modelling, some 2d work and PR/Marketing.
2013
As an intern I was set to update older 3D models and texture assets, along with creating new weaponry and boss platforms for the chapter 2 expansion
2014
Hired as a generalist 3D artist, I was part of the early prototyping stage building 3d art for the educational online platform cloud islands.